Category: Reactive Writing Assignments

Art642 Student Links & Mobile App Re-Cap

Part 1 –

The Student research and shared links on “New Media Art & Artists” are amazing! Obviously it is hard to connect with and review each and every link, there is no need for that all at once, take your time over the course of the semester, visit back every few days and weeks and check out something new. In the meantime,

The student submissions of links is here -> http://art642.com/useful-links/student-links-new-media-art-artists/ – Please select one or two of the pieces shared by your classmates and react and respond. Don’t forget to let us know which link you are responding to. (Please don’t add your comments on this post go here to comment).

Part 2 –

MOBILE APP ART MAKING! Please review the blog post from this past Tuesday and continue working with the apps suggested in the post. Feel free to leave a few comments as well! What app did you like? What apps were easy to work with? What apps were tough or tricky? What apps did you dislike? How do you like being a New Media artist now??

Leave your Comments here!

http://art642.com/gifs/mobile-smart-cell-phone-digital-art-making/

Mobile, Smart & Cell Phone Digital Art Making

 

Mobile, Smart & Cell Phone Digital Art Making

Its no secret that there is a ton of potential in mobile/smart phone art making. In fact, you might be a little late to the party! (Im kidding, its never to late to join in) There are literally tons and tons of apps that are both practical, fun and objective, however, I think that the true potential in the medium is hidden in the cross testing of multiple apps combined. After that, the beauty and further discovery is in synthesizing them together for your creative output. I know, that sounds ambitious, especially if you are new to the mobile/smart phone art making game.

The output may be a series of still frames that work together as a sequence or a series dedicated to style that you create. The output may be a series of subtle animations in the form of GIFs or micro videos (Instagram will loop them for you today). Either way, the use of visuals are more present than ever in almost all of the media that we consume. This stretches from all forms of digital and static advertising, news feeds upon news feeds and interactive media that is user based and customizable. This includes academic publications and pedagogy. Yes, thats right, if you think that academia wont be effected by the how the media and main stream advertising plays a roll in our lives, watch what happens over the next 2-3 years.

This week is about experimentation and redefining how you perceive your device, lets get acquainted with some of the apps by visiting the links below. Some apps as we know offer a free version for the sake of testing the app. There is quite a bit that can be done today with options to both take screen-shots of still images and also capture screen-recording for creating short animations. I have a few favorites for sure and have tested the apps listed below. Make purchases only at your discretion. Lets dig in.

Where will you post your experimentation? Instagram? Twitter? Facebook? Reddit? Flickr? Tumblr, Vero? Your personal website?

**You may want to free up some space on your device before you begin. Applications take up space, and so does the work that you will create.

Mobile Apps:

Glitche’ – glitche.com

to.be camera – to.be/camera

Giphy Cam – https://giphy.com/apps

Instagram – http://Instagram.com

VHS CAM – http://rarevision.com/vhscam

Assembly Design App – http://assemblyapp.co

ImgPlay – https://itunes.apple.com/us/app/imgplay-gif-maker/id989843523?mt=8

Imaengine – https://itunes.apple.com/us/app/imaengine-vector/id599309610?mt=8

Ultra-Pop

Ultra-Pop -Infinite

GifVid (simple tool to covert GIF to Video, Video to GIF on the phone)

Glitch Wizard

iColorama S rich featured image editor that maintains full resolution of images
Decim8 – Glitch
ImgPlay – Awesome GIF maker!
Back Eraser – Great to remove background areas and make layers.
GIF Maker Create GIFs from a sequence of still images from your photo library.
Building Resources from the Web – 
Here are some websites, artists & interviews dedicated to Art making via cell phones and mobile devices. They range from old and outdated to new and very cutting edge. We will build this resource as our class evolves.

Casey Kauffmann’s Instagram – https://www.instagram.com/uncannysfvalley/
Interview with Casey Kauffman

Karen Divine

https://www.newmuseum.org/exhibitions/view/first-look-brushes-1

Michael Manning

 

Feel free to leave a few comments below! Share anything you wish. Troubleshooting issues? Urls and links? Lets participate!

Student Links – New Media Art & Artists

Judith Barry, Project, Whitney Museum of American Art.

In the comments section below please post the links to the New Media Art and Artists that you have discovered and resonate with. In the coming weeks we will use this blog post as the jump station to present and discuss the works in class.

The links will also be applied to our class resources page for archiving and posterity.

Cindy Sherman “Doll Clothes” 1975

Screen Cindy Sherman’s short film: “Doll Clothes” from 1975. Click here.

 

Via the Ubu.Web Film & Video Archive – (An Amazing Resource!)

“When I was in college, I made this book of doll clothes for my photography course. I was documenting a piece that I had already made for a film course, but I wanted to bring the doll to life so I shot myself doing all the poses, and it became this goofy little film. It completely ties in to everything I’m doing now because I decided that I liked the cut-out figures more than the film.” -Cindy Sherman

“One of the First Cindy Sherman’s super-8 film,”Doll Clothes” has not been viewed since 1975, the year it was made. It comically crosses Duchamp’s Nude Descending a Staircase with animated paper dolls in a sly, funny and clever precursor to the concerns that became signature elements in Sherman’s remarkable body of photographic work.” – UBU.com

“Sherman’s 1975 animated short Doll Clothes, is among the pieces that bring Sherman’s early exploration of gender and identity into focus.” – Paul Ha and Catherine Morris

React & Respond in the comments sections below.

Questions to consider:

  1. After screening the film (is it really a film?) share your first impressions in contrast to the artist’s current work on the popular platform Instagram <– go here.
  2. What similarities do you see? What contrasts are obvious and why?
  3. How did you experience the works shared in this post? Your mobile device? Tablet? Laptop? I would like to know. How did you make this choice?
  4. What other artists do know of that share a connection with the genre of Identity exploration?

 

Are Internet Memes ART?

Are Internet Memes ART?

Screen the video above first and read the article below. Do an internet search for “Are memes ART?” See what you discover. No matter how you cut it, memes are here to stay…is this good or bad for Art? I want to know what you think. And by all means, share you favorites via URL, and or create your own!

Are Memes the Pop Culture Art of our Era? Kate Knibbs – https://www.digitaltrends.com/social-media/when-does-a-meme-become-art/

Please leave your reactions in the comments section below.

 

Also –

What new media, digital or electronic Artists, websites, blogs or online platforms do you resonate with? Why are these artists, artworks / sites / blogs important? Please explore and prepare a list of at least 2-3 website urls to bring into class on 2/20. We will be viewing and sharing a series of these in class.

February 13th — Project #2 – In Class Studio Work Session. Students will bring materials needed to work in class. Discussions during the work session will take place.

Pierre Huyghe, Les Grands Ensembles (1994–2001)

Please screen the video above and respond in the comments section below.

What do you think about Huyghe’s Video? What have you discovered?

Does the video art work induce personal reflection in anyway? If so please share.

(I was lucky enough to screen this piece in full scale at the Guggenheim in 2002).

 

Pierre Huyghe, Les Grands Ensembles (1994–2001)

Source Via – https://www.guggenheim.org/exhibition/hugo-boss-prize-2002-pierre-huyghe

“On October 16, 2002, Pierre Huyghe was awarded the fourth biennial Hugo Boss Prize. Inaugurated in 1996, the prize was conceived to recognize and support contemporary artists making profound contributions to the cultural landscape. Huyghe has gained international prominence for works that explore the convergence of reality and fiction, memory and history. Incorporating film, video, sound, animation, sculpture, and architecture in his diverse works, the artist intervenes in familiar narrative structures to investigate the construction of collective and individual identities in relationship to various forms of cultural production. Huyghe is interested in both reading and making possible multiple, subjective reinterpretations of incidents and images that shape our realities. Through such retranslations, Huyghe offers a way for his characters and his viewers to take back control of their own images, their own stories.”

“At the Guggenheim, Huyghe presents a film installation, Les Grands Ensembles (1994–2001) that address alternative modes of representation and communication (the work has been compared to the attempts at contact in Close Encounters of the Third Kind). In Les Grands Ensembles a pair of bleak buildings, models based on 1970s French housing projects, enacts a subtle inanimate drama. Enveloped in fog, the uninhabited scene is both romantic and alienating. “These subsidized public projects ended up being an architectural and social failure,” explains Huyghe. “They were a corruption of Le Corbusier’s social and architectural Modernist theory.” Though meant to be temporary, these structures are still here, much as we may try to ignore them. Huyghe brings the buildings into view and gives them agency. “Without beginning or ending,” he says, “the two low-income towers dialogue in a strange Morse code given by the light of their respective windows, a blinking existence.”

“Tango” by Zbigniew Rybczyński

“Tango” is an experimental animated film made by Zbigniew Rybczyński in 1980. It is set in one room with an increasing number and series of interesting characters that loop in and out of the composition over and over.

Can you stop watching?

There is an incredibly sticky visual quality and an “I cant stop watching” aspect to the piece. Tango won The Academy Award for Best Animated Short Film in 1983.

This evening in class we screened the “short animated film”, but is this a film? How would you describe this piece technically? The year it was made plays a role for sure.

What did you think of “Tango” as a whole? What is your interpretation of the piece? What is the artist communicating?

Please leave your reactions and responses in the comments section below.